GAME ON!
Creating games
Creating stories
Creative Indie
Go to Steel Alive page
Steel Alive
(TBA, Under Development)
Survival Horror Adventure - GearVR, OculusGO
Steel Alive
(TBA, Under Development)
GearVR, OculusGo
Occultus
Mediterranean Cabal (2016)
Hidden Object Adventure - iOS, Android, PC, Mac
Occultus
Mediterranean Cabal (2016)
iOS, Android, PC, Mac
Go to Occultus page
Loackerland
(2013)
Management Adventure - iOS, Android, Browser
Loackerland
(2013)
iOS, Android, PC, Mac
Go to Loackerland page
Flarestar
(2014)
Action Audio Adventure - iOS, PC, Mac
Flarestar
(2014)
iOS, PC, Mac
Go to Flarestar page
Steel Alive
(TBA, Under Development)
Survival Horror Adventure - GearVR, OculusGO
Steel Alive
(TBA, Under Development)
GearVR, OculusGo
Go to Steel Alive page
Occultus
Mediterranean Cabal (2016)
Hidden Object Adventure - iOS, Android, PC, Mac
Occultus
Mediterranean Cabal (2016)
iOS, Android, PC, Mac
Go to Occultus page
Loackerland
(2013)
Management Adventure - iOS, Android, Browser
Loackerland
(2013)
iOS, Android, PC, Mac
Go to Loackerland page
Flarestar
(2014)
Action Audio Adventure - iOS, PC, Mac
Flarestar
(2014)
iOS, PC, Mac
Go to Flarestar page
Steel Alive
(TBA, Under Development)
Survival Horror Adventure - GearVR, OculusGO
Steel Alive
(TBA, Under Development)
GearVR, OculusGo
Go to Steel Alive page
Occultus
Mediterranean Cabal (2016)
Hidden Object Adventure - iOS, Android, PC, Mac
Occultus
Mediterranean Cabal (2016)
iOS, Android, PC, Mac
Go to Occultus page
Loackerland
(2013)
Management Adventure - iOS, Android, Browser
Loackerland
(2013)
iOS, Android, PC, Mac
Go to Loackerland
Flarestar
(2014)
Action Audio Adventure - iOS, PC, Mac
Flarestar
(2014)
iOS, PC, Mac
Go to Flarestar page
Creating stories, creating games.
We are and indie company and we love to develop our projects from the concept to the release, merging art and technology to follow our passion: create innovative games!
Luca Alba
CEO, Level Editing, Animation,
Game Logic, Game Design.
Paolo Gallo
CAO, Concept Art, Modeling, Texturing, Animation, Game Design.
Filippo M. Vela
CTO, Coding, Shading, Animation, Rendering, Music, Game Design.
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