Videogames creation - Virtual and Augmented Reality - Interactive Experiences - 3D Animation - Motion Capture - 3D Modeling - Photogrammetry

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Kamarina Museum

Virtualization

The virtualization project of the archaeological site, dated from the Greek period back to the 5th-6th century BC, includes three areas of interest located within the archaeological park on. The sacred area of the Temple of Athena, the inhabited area organized in Insulae and the Agora, the nerve center of city trade, characterized by the great west and north Stoai, under whose arcades opened the shops, warehouses and common areas.

tempio closeup render | Sylphe labstempio closeup wireframe | Sylphe labs

Reconstruction

The 3D reconstructions of buildings and furnishings, based on the indications of the archeologists, were made completely from scratch since little or nothing of the original elements has come to us, except for the remains of some bases hidden by other buildings and a portion of wall of the Temple of Athena.

Photogrammetry

The 3D model of a statuette of Athena was inserted in the Temple, preserved in the Paolo Orsi regional archeological museum in Siracusa, obtained with a photogrammetric technique and subsequently optimized and elaborated.

atena shade a | Sylphe labsatena shade b | Sylphe labs

Applications

Two multimedia applications have been created. One for Windows PCs to be used inside the museum, the other for iOS to be used outside on Apple iPad tablets.

Virtual Reality

The PC application includes two modes, the first, in Virtual Reality, allows the user to move freely within the three areas as if he were really there and interact with the surrounding environment.

The second, with the same characteristics, but to be enjoyed on a large monitor without the virtual helmet, using a JoyPad for movement and interaction.

Augmented Reality

Given the nature of the territory and the impossibility of using references for image tracking or QR code, for the application on tablets, a solution has been designed and built that uses the movement sensors of the device and its GPS.

The user can walk the entire area of the archaeological site and use the tablet as a map in which the position of the device is shown in real time.

In the vicinity of the areas of interest, Temple, Insulae, Agora, it is possible to switch from 2D map mode to 3D view and observe a glimpse of the past, as through a magic mirror.

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